Second favorite is pure sorcery because Meteor destroys everything. Third (and beyond) favorite are custom builds via cheat engine/save file editor. a) punch-only-mode - Made a custom ring that increased damage to punches. Punch everything. b) send-em-flyin - A great sword with 600,000 damage.
Destinies allow you to develop and master your personal battle style, crafting your character without the constraints of traditional classes. With Destinies, a battle-hardened warrior can incorporate the stealthy quickness of a rogue and the magical mastery of a sorcerer, or adopt subtle variations of them all.
Many go with Archmage since Meteor has such high base damage. With the right equipment it can one-shot nearly all, if not all, enemies. However, if "endgame" means "with arbitrarily good equipment" and including the DLC, I'd run with Blademaster. Putting 2 Flawless Damaging components in each piece of equipment, you can one-shot nearly
Destiny. A character's Destiny is merely the character class from traditional RPGs. Unlike those old games, Kingdoms of Amalur lets you change classes on the fly (even in battle!) so you can get Hey guys! I'm so thrilled Re-Reckoning has released. Never got to finish the original. I want to build a Might/Sorcery character, pretty equally. longsword/greatsword and Chakram. My questions at this stage are: (playing on normal difficulty) What's the best patron god for an Almain? - Ethene/Wisdom. +10% Mana
Compilation of tips for beginners and experienced players that can help in understanding the game better.-----